...you may feel free to remove the spy camera you've obviously placed in my brain any moment now. (Actually, I should just be pleased; obviously I can successfully communicate ideas.)
This is indeed the very game that prompted me to write. I said on the site that it seemed like the graphics, gameplay, and in-game voice clips were from one game, whereas the music, story, and out-of-level voiceovers were from another. Both games were pretty good, so I didn't mind much, but it hampered the emotions they were trying to bring up. Cute cartoony heads rolling all over the place, man. That's not a tragic storyline.
And yes, the ending was jarring, even in the story to which it belonged. It would have fit much better if everything had been exactly what it seemed - if we'd been playing through him realising in his memories that he needed to work with everyone as a well-oiled machine, and when he woke up, he reversed his "Cat's in the Cradle" careless trajectory to go home and be a family man. (To quote Guile.) But there has to be a twist at the end, and "he's dead and always was" is the easiest twist of all.
I think I blame In The Company Of Myself - that was also a good game, though I didn't like it as much as the world did. After Hedgehog Launch, everyone tried to make Hedgehog Launch, to greater or lesser success (and there are those who'd say I'm completely forgetting that Hedgehog Launch owes a whole lot to Nanaca Crash). and after In The Company Of Myself, everyone was trying to make In The Company Of Myself. But that's not easy. And besides that... I've already played In The Company Of Myself. If I want to play it again, I'll go back to the site and play it again.
Anyway, I'm getting way too verbose. Games are a form of art and storytelling and that means you have to respect them as such or your final product is going to be "ngeh?" Not every art style or game style can support every story. Or if it can, you have to be a bloody genius to make it work.
no subject
Date: 2012-02-06 02:34 pm (UTC)This is indeed the very game that prompted me to write. I said on the site that it seemed like the graphics, gameplay, and in-game voice clips were from one game, whereas the music, story, and out-of-level voiceovers were from another. Both games were pretty good, so I didn't mind much, but it hampered the emotions they were trying to bring up. Cute cartoony heads rolling all over the place, man. That's not a tragic storyline.
And yes, the ending was jarring, even in the story to which it belonged. It would have fit much better if everything had been exactly what it seemed - if we'd been playing through him realising in his memories that he needed to work with everyone as a well-oiled machine, and when he woke up, he reversed his "Cat's in the Cradle" careless trajectory to go home and be a family man. (To quote Guile.) But there has to be a twist at the end, and "he's dead and always was" is the easiest twist of all.
I think I blame In The Company Of Myself - that was also a good game, though I didn't like it as much as the world did. After Hedgehog Launch, everyone tried to make Hedgehog Launch, to greater or lesser success (and there are those who'd say I'm completely forgetting that Hedgehog Launch owes a whole lot to Nanaca Crash). and after In The Company Of Myself, everyone was trying to make In The Company Of Myself. But that's not easy. And besides that... I've already played In The Company Of Myself. If I want to play it again, I'll go back to the site and play it again.
Anyway, I'm getting way too verbose. Games are a form of art and storytelling and that means you have to respect them as such or your final product is going to be "ngeh?" Not every art style or game style can support every story. Or if it can, you have to be a bloody genius to make it work.