It's amazing what's available for free these days, or even less than ten dollars. And it's also pretty fun watching how indie gaming has gone from being an outsider's thing to something that's more and more mainstream.
If anything, the larger game companies could learn a thing or two from seeing how simpler, less huge budget-y summer blockbuster approaches can be equally profitable, productive, etc.
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If anything, the larger game companies could learn a thing or two from seeing how simpler, less huge budget-y summer blockbuster approaches can be equally profitable, productive, etc.